Archive for the ‘ XNA Stuff ’ Category

Imagine Cup Game Entry Submitted

The XNA version of the Aid Game (concept demo)  is now finished and live! Its not perfect, and there’s a couple of  bugs; but if you’re curious and want to check it out, its available from:


Blog not dead; Just been busy

Though I doubt anyone actually reads this (and certainly not on any kind of regular basis), I just figured I’d post on here to show this isn’t dead. It is in need of updating however. Particularly my CV… I still really need a job, but coursework and such has led to me not having time to get things sorted.

As far as elindor goes, the coding is still moving along at snails pace, but on the plus side; I’m currently doing a module called “Simulation and 3D Computer Graphics”, but is proving to me more than useful as far as elindor is concerned. And the lab work for it (classes to manage vertices and matrices) can be copy/pasted over which is always nice.

My imagine cup entry was moved to the games invitational a while back, and we’ve decided to recode it for XNA (Silverlight just wasn’t meant for games). We have now just under one week to get it finished…. and this would be an impossible target were it for for the Neoforce Controls I found for making a game UI. Definately recommended. They are easy enough to figure out and look great!

XNA Pong – Completed

Right, well. My XNA pong, is sort of done. I did leave it very last minute and did it all overnight, but it is done never-the-less. There’s no zombies…yet. But I intend to work a bit more on this over the summer and get some zombies in there somehow, and I have some bugs to fix as well. I’ll put a download link to this on here soon.

Coming Soon…..

Soon I shall be starting development for my first XNA game. I intend to make it even better than the original by adding zombies, im just not sure how to do that at the moment. I shall use this blog in order to make a record of my progress with that, and future games in XNA. Watch this space!

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