Source SDK Modding
After a couple of days battling with many errors, I finally have a source mod compiling and running through steam. Just a few tips: don’t use Visual Studio 2008 (use 2005), and don’t assume that the code generated by the SDK wizard is correct -> because it isnt. Turns out, if you get an error talking about CBaseGrenade, then just comment out the method (which as it turns out, isnt being used anyway).
Anywho, it’s most likely that my 3rd year project is going to be done using the Source SDK, so I now have to spend the next few days playing around with the code to see if this is feasible.