3DS Model Viewer in OpenGL
With Glut set up, I have been able to start on some code to load a 3DS max file into memory and then render it on the screen. Im having the usual sorts of problems, such as fantastic FATAL LNK errors – buts its progress nevertheless. The code is mostly done, just a few bugs that need to be found. Just so as people get an idea on where this is going, once this works, I shall begin development on the Cel Shaded rendering engine that will form the basis for the final game. This will obviously take a while as I am new to both c++ and OpenGL, but its nothing too tricky.